What is the Apothecary?
   
          The Apothecary is an organization of alchemists dedicated to rediscovering
     alchemical knowledge lost over the past few centuries. Whether your
alchemists      is going to sit in the courtyard, making and selling potions,
or whether     they intend to adventure deep into the dungeons in support
of friends and    colleagues, the Apothecary can help.
   
          The Apothecary is open to any alchemist provided they are not already 
   a  member of another guild. A limited number of dungeon based enchanters 
  may  also be members if they support the activities of local alchemists.
   
     There's an 
     extended history
      of the Apothcary on the "forum" web site.
     
          How can I join (Alchemists)?
          Send an email to Belladonna 
 (Phil    Gomer)
           asking for the full information packet, or download the 
     application form
      and send it off now!.
   
  How can I join (enchanters)?
  The Apothecary is restricted to 1 per Dungeon, but we still have vaccancies.
 We lack an Enchanter in just Drax and Central at the moment, though this
information does change occasionally. Enchanters are full members of the
guild and are expected to assist with the transport of potions and the like,
especially for trades arranged via safe haven.
     
          Why Should I Join?
          In addition to the 
          discussion list
          , where you can ask questions about alchemy and alchemists in DungeonWorld,
     the guild provides several benefits:
     
     - Comprehensive files on the guild's discoveries, which could
   save you an awful lot of research!
 
     - Dungeon Dispensaries which offer a range of services to members
   (incendus
       potion, dead toads
      , leather apron
      ).
 
     - The Dragon Clasp, a handy item which equips to Right Arm
 and    gives +5 to Health, +5 to Normal Defence and can have alchemical
solutions      added to it for further powers (this last point will hopefully
be addressed     in the next round of upgrades).
 
     - Access to the Main Crownheart Guildhouse: This can be accessed
     either directly from Crownheart or teleportation from any Dungeon Dispensary,
     it will contain special areas at a later date.
 
     
     
     What's the Fellowship of the Apothecary?
     As the 
     application form
      says:
     
"By Joining the Fellowship 
 of The Apothecary, you will be putting yourself forward, to perform tasks 
 for The Apothecary Guild. These tasks may include hunting down sources of 
 new Alchemicals, tracking and eliminating Dangerous Animates or Constructs, 
 Dangerous Expeditions to new areas, or any other task. You will be expected 
 to be available at any time, for any mission or task that is required of 
you. If you cannot get to a meeting point in time, funds May be made available 
 to you, so that you do not get left behind. (Mostly joining  a mission will 
 be voluntary, but all members are expected to go on some mission.  Even if
 it's exploring a City, or obtaining Charm Components)."   
     A fuller discusion of the fellowship can 
 be found here
   .              
  
      Leather Apron
    Leather Aprons are favoured by Alchemists and other such folk who work
 with  alchemicals and dangerous compounds. They serve a duel purpose by
being  both  protective and also keeping normal clothing clean and free of
stains.  Designed  and made by the Apothecary guild, Leather Aprons are a
useful addition  to  any alchemists equipment list. They can only be worn
by Alchemists, since   other professions find they interfere with their skills.
Leather Aprons do  not last forever, due to the general wear and tear they
are subjected to.  Every turn there is a small 2% chance they will wear out...
if you unlucky   this CAN happen on the first turn they are purchased. Equipable
Area: Body.   Movement Rate: Not affected. No. per Backpack Slot: 2
     
      Defence Bonuses:- Normal=1, Fire=3, Cold=11, Chemical=7, Magical=5, 
Mental=0.   No. Per Backpack Slot: 3
     
      The Apothecary sells Leather Aprons here for the protection of alchemists,
   at a cost of 30 GPs for members and 70 GPs for non members. The order
to   buy an apron is 'B' '3752'. Leather Aprons, sadly, do not last forever.
  
           
  
      Toads and Wart Cream
     Dead Toad: This is the body of a dead toad. An alchemist can
mash   the body to make mashed dead toad, useful for certain alchemical mixes. 
The  order to mash a toad is known only to the apothecary. No. per backpack 
slot:- 12
     Mashed Toad: This is mashed toad. i.e. the mashed body of a dead 
  toad. Alchemists who are members of the Apothecary guild can make mashed 
 toad into Nessies Patented Wart Ointment. Three mashed toads makes one ointment 
  using the order known only to the apothecary. No. per backpack slot:- 
12
     Wart Cream Ointment: I carefully applied Nessie's Patented Wart
 Ointment  to my skin. Warts are, apparently, guaranteed! 
      Magical Effects "Warts are an unpleasant lumpy skin condition. It is
 said   that some alchemists and witches know cures for such things, although
 that   may, or may not, be true. " Effects were -1 appearance and +3 normal
 defence.
           
  
      Incendus Potions
    Incendiary potions may only be bought at dispensaries by members, using 
 the "L 30" order. They can be used as a sort of grenade, or can be applied 
 to a fire sprite (X 3241) which adds +3 damage to your sprite. Note that 
the sprite inconveniently de-equips itself when you do this, so remember to
re-equip it!
           
     
  What is Dungeon World
  Dungeonworld is a play by mail game, run by 
  Madhouse UK
   You direct the actions of a number of characters (warriors, priests, mages,
 traders and a wide variety more) as they negotiate the dangers around them.
 The game area is immense, running to the hugs overland and multiple level
 dungeons. Check out Madhouse's web site for 
  more details
  .