Fellowship of The Apothecary

[Extract from the application form]

Thank you for your interest in the Fellowship of the Apothecary, in order for us to keep track of members you will find an Application Form to fill in (One per Character) at the end of this document. Also there is a Declaration to sign (IC), which is in accordance with recent requests, to Guilds by The Regent.

Below is a summary of what is expected of the membership of the Fellowship of The Apothecary;

By Joining the Fellowship of The Apothecary, you will be putting yourself forward, to perform tasks for The Apothecary Guild. These tasks may include hunting down sources of new Alchemicals, tracking and eliminating Dangerous Animates or Constructs, Dangerous Expeditions to new areas, or any other task. You will be expected to be available at any time, for any mission or task that is required of you. If you cannot get to a meeting point in time, funds May be made available to you, so that you do not get left behind. (Mostly joining a mission will be voluntary, but all members are expected to go on some mission. Even if it's exploring a City, or obtaining Charm Components).

Alchemists or other Adventurers with similar abilities may not join the Fellowship of The Apothecary, but any other Profession of Adventurer may join, as can Traders. Alchemists and similar Professions, are expected to join The Apothecary rather than the Fellowship.

Members of other Guilds, may not join the Fellowship of The Apothecary, this is because this Guild is set-up for a particular purpose. Other allegiances may conflict. It also stops Political difficulties, should a large proportion of another Guild join the Fellowship of The Apothecary.

The Apothecary will reserve the right to block or negate the membership of any Adventurer to the Fellowship of The Apothecary, should they see fit to do so. All members of the Fellowship of The Apothecary, are expected to act courteously to any member of The Apothecary Guild, our Clients and The Crown. Those who bring the names of The Apothecary Guild, or the Fellowship of The Apothecary Guild, may be fined or removed from the Guild.

In return members of the Fellowship of The Apothecary, will gain a substantial discount on Apothecary items. This could be as low as Cost Price, or for free, depending on circumstances and whether the leadership of The Apothecary feels that is warranted. Members of the Fellowship of The Apothecary, will not receive Apothecary Guild Items, or be considered members of The Apothecary directly. The Apothecary is open only to Alchemists and a few Enchanters.

The Leader of the Fellowship of The Apothecary, will be given equal rights as a member of The Apothecary. Including the receiving of a Dragon Clasp and Apothecary Scroll. They will report directly to the Leadership of The Apothecary, and are expected to remain in good standing. Members of the Fellowship of The Apothecary, are expected to be courteous to their leadership at all times. The Leader may call for two Deputies, these may be chosen by the Leader, or a vote may be called. In any case, The Leadership of The Apothecary, must approve the Deputies.

The Apothecary will allow the membership of the Fellowship of The Apothecary to vote or re-vote for their Guild Leader and Deputies. Anyone wishing to fill these posts, must write in the first instance to the Guild Leader of The Apothecary, Belladonna. The Leadership of The Apothecary reserves the right to disallow any candidate from such posts. (OOC: Unlikely to happen, but you never know).

Official or Non-Official;

The Fellowship of The Apothecary is a Non-Official Guild, however if its members wish to go Official, they will have the support of The Apothecary. The exact details of such a move will be discussed at that time. It is likely (OOC: Or at least will be tried) that the Guild Item will be made by an Apothecary member, and members of the Fellowship will receive a small wage each turn (probably 5 Gold). (OOC: This is subject to GM approval).

In any case, The Apothecary reserves the right to veto any upgrade, (OOC: To make sure it is in keeping with the Guild). (OOC: Anything that helps in the location of Alchemicals, or Alchemicals that only Fellowship members know how to find are OK. Items that boost stats or combat abilities, are allowed, but need a good RP reason).

NOTE: This condition may be dropped, Steve might even insist it is dropped.

I hope you still feel enthused enough to join the Fellowship of The Apothecary, if not, please let me know why. Not everything is set in stone yet. We have do have expectations, as we are setting this Guild up to perform tasks too dangerous for ourselves. We will respect those that wish to join The Fellowship of The Apothecary, we will respect those that do not.

Regards,
Belladonna

(OOC: If you do not want to be in a position, where other players are asking, or even demanding tasks of you. Don't join this Guild. However, if you like a bit of Role-play, relish new areas to go, then join up and have fun. If you find all the conditions a bit heavy, don't worry, the Fellowship of The Apothecary is a Guild financed by another Guild. Thus, a lot is expected from that other Guild. The most important thing is to have fun. Mostly things will be voluntary, but you are expected to do something. If you find a new area to explore, report it, you might end up heading an expedition there).

As far as I am aware, this is the first time something like this has been done, A Guild financed and even controlled to some part by another Guild. The end outcome could be different to what we expect. The GM's may insist on a number of conditions. Who knows!